Das hört sich doch richtig gut anDataTransfer Asks: As far as the FPS is concerned, what games have you drawn on for inspiration? Would you describe the Star Marine module as having a familiar feel or flavor? How will that portion of the game differ from other types of FPS experiences?
It depends, for me, I play a fair amount of FPS, I'm not a crazy FPS die-hard, COD, BF (which is my favourite because I value the idea of teamwork, like multiple people manning vehicles etc) which you can kindof see in the way we're going with multi-crewed ships etc. I like that aspect of FPS gameplay, I liked FC4 and FC3, but I don't want the FPS to be specifically too much like all the other ones, we have different respawn mechanics, I do think COD doesn't feel as organic as I'd like, I'd say that FC and BF do it better for me. Arma 3 is interesting in that it's more realism based, we're trending towards that. We're taking elements from all of them and going for more a slightly slower paced game, you don't respawn instantly, if you get shot your friend might drag you back and heal you with a stimpak etc. The combat itself is potentially more lethal, it might be that you die and then you're out for that session. I think we'll have the battlefield feel of how your weapons and movement work, but with an influence from say rainbow 6 and arma in realism, but not too far, just an idea where we have trade-offs, like people might not want a helmet/view restrictions, so they can wear less armour, but while you might see more or move faster you're more susceptible to damage etc. You might get out of breath quicker in heavy armour etc, all of these things will be resource management while you fight, which differs ours from some of the faster FPS's like COD, Halo or destiny (although destiny has good weapon management). So we just need to balance it between realism and sci-fi fun, somewhere between battlefields/destinies to arma style with some extra elements like zero-g stuff and varied weapons.
- eher BF als CoD
- nicht so schnell, dafür realistischer und gefährlicher
- mit ein bisschen Rainbow 6 und Arma